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Listed under:  Health  >  Safety
Interactive

Safe Crossing Creator - Minecraft: Education Edition

A game for students to understand how to be safe when using railway and tram crossings. Students will read stories of characters, interpreting the unsafe behaviour shown and creating/placing a sign to remind all crossing users of the safe behaviour. As a learning artefact students produce a report detailing the unsafe ...

Interactive

Level Up Minecraft

This unit of work involves in-world Minecraft explorations and in-class activity. It is intended for students in regional areas to know and understand the issues that surround safety on and around rail lines. Students consider why there are safety issues, how technical systems at active crossings can go a long way to making ...

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Welcome to Victoria

In this learning sequence, students undertake research in order to create tour packs for families visiting Victoria. Students use public transport and tourism websites to develop itineraries outlining ways in which families can visit at least two places of interest using public transport. The packs include: information ...

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The ad campaign

This learning sequence invites students to analyse the 'Dumb Ways to Die' advertising campaign and how the key messages are communicated to the audience. Students then design a new iteration of the Dumb Ways to Die campaign, that could engage a young audience and provide messages about travel safety not covered by the original ...

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How do you make a difference?

In this learning sequence, students determine improvements they would like to see in public transport. They research ways of suggesting improvements to public transport authorities and other decision makers, and prepare letters and emails for this purpose. They prioritise future improvements and develop arguments to support ...

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TrackSAFE Education Primary School Resources: Year 5 and Year 6 English

This unit of work focuses on the influences that impact on safe behaviours in and around tracks, platforms and trains. Guided activities build students' rail safety vocabulary including grammar and word building. Modelled writing activities support students to shape a research-based inquiry investigating factors that impact ...

Interactive

Invictus Games Sydney 2018 – Stage 3 – Adaptivity and Invictus

This Stage 3 unit explores the idea of ‘adaptivity’ and identity across a number of KLAs. Students will answer the question ‘What is adaptivity?’ and will develop an understanding of how adaptivity serves inclusivity, especially in relation to adaptive sport. Students will explore the history and future of prosthetics. ...